The Escape Room's Dream Team

The Escape Room's Dream Team

There are two types of people: those who are passively engaged to play Escape Rooms and those that are responsible for engaging others. This article aims to be a guide to help the latter choosing the best possible team.

When we think of our friends and their abilities as escapists, we tend to focus on the ability to analyze and solve problems. However, in such a particular context as an escape room, with so many things to do in a time that is very short, there are many other skills and attitudes to consider, such as communication, cooperation and pressure tolerance. In fact, I would dare to say that “you don’t know someone until you play an Escape Room together”.

People who you want on your team

A good team is mostly varied and people do not have one single role when playing, so the ideal is to form a team in which all these roles are given:

  • Organizer: that person who always knows what is part of the game and what is not, what has been used and what is pending, the goals to meet and the way to reach them… with him there are no dead spots nor lose time.
  • Communicative: she ensures that all the team gets the useful information, she will make sure things are not overlooked so that people working in different tests can see more clearly the connection between them.
  • Explorer: he will search in all the nooks and crannies – always within the rules – so that no piece of the puzzle remains undiscovered.
  • Logical: someone who understands the relationships between the different pieces and often finds the solutions to problems. Every team needs at least one of these.
  • Motivated: someone who perhaps does not excel in overcoming concrete tests but whose energy and joy are so contagious that they will improve the experience of the whole team.
  • Creative: people who go beyond easy and obvious answers, will provide a brainstorm to solve each test and more often than we think they will get the correct answer.

People with whom it might be better to do something else

It is said that Escape Rooms are for everyone, and it is true that they have that potential, but when you build your team better try to leave out these attitudes:

  • Grumpy: it looks like they came against their will, they have no intention of having fun or letting others enjoy themselves. If you have one of these on your team, fly you fools!
  • Hoarder: the typical person who is too anxious and wants to do everything, takes things out of your hands and refuses to test the ideas of others until they have exhausted their own. 5% of the time this attitude might help escaping.
  • Sensitive: someone who can not be told that he is doing something wrong and demands constant attention, otherwise he would stop breathing. Annoying.
  • Destroyer: one of those who believe that there is no better place to hide a hint than under the parquet or inside a socket. The rules are not for them and they basically devote themselves to dismantling the entire room for the misfortune of both those inside and those outside.
  • The vase: it does not help or bother or do anything. He could be feeding the park ducks but he’s there, watching the others play. If you see players with that attitude, encourage them to do something, even it’s just putting things back in their place 😉
  • Gimmicky: any solution is too simple and they see puzzles and clues where there are none. Sometimes they will be right, but they can usually waste the time and energy of the team.
  • Stubborn: he will find the solution at all costs, so he will not accept help, let alone ask for clues. The bad thing is that the time keeps running while they’re stuck.

Now that you’ve got the perfect team, why not put it to the test in our room? Use the code DREAMTEAM and you will receive a 10% discount just because we’re so happy that you read the whole post 😀

See you soon!

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